Without further ado, let's delve into the remaining two defenders.
Showing posts with label Defenders. Show all posts
Showing posts with label Defenders. Show all posts
Sunday, April 10, 2011
Dungeons and Dragons: Nonsensical Title Before Series Subtitle- Defender Marks Part 2
Without further ado, let's delve into the remaining two defenders.
Labels:
Classes,
Defenders,
Dungeons and Dragons,
Marks Part 2
Sunday, October 31, 2010
Dungeons and Dragons: My Planned Posts Begin to Resemble a Matryoshka- Defender Marks Part 1
So I was talking to a longtime associate and applicant player for Tinderbox today about his character concept. I was shocked when he explained that he'd traditionally avoided the Battlemind class because it was almost universally reviled on boards, and had a worthless mark. I didn't doubt his words--I avoid boards of most any sort like a sane man avoids the plague, so I wouldn't know what they do and don't like today. The part about the mark being worthless, though, really caught me off-guard. One of the games I'm currently playing in has a battlemind defender, and I've never noticed any deficiencies. My associate went on to explain that the mark's damaging effect seemed difficult to trigger, particularly in the following two situations: 1) When the marked target chooses to move away from the battlemind, rather than shifting (battleminds have an opportunity at-will that shifts) and 2) When the battlemind has marked 2 (or more) creatures. My associate compared Battlemind's Demand, longingly, to Swordmage Aegis...and I found that even more interesting, since I'm markedly less bullish on the swordmage (though oh how I wish I could be).
I thought the swordmage comment was useful, though, because it highlights what I consider to be the two most important questions when considering relative mark quality: what are you consider the "base" defender, and what do you expect out of a mark? I'm only going to address the first question in this post, however.
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