"The peals of the bells marked the first moment most of us knew that there was something wrong. It's not as though we ever saw any of the Tran, unless some second son felt like slumming at the market rather than sending his servants. A massive city in a massive empire, all dedicated to the glory of a clan of dwarves who never left their walled sanctuary. An empire of the dwarves...heh...an empire whose army was almost entirely comprised of races they'd made slaves. I sometimes think the dwarves took the surface just to see if they could; most of the cities, and most of the empire, are still down in those tunnels and we're just living in a tumor. An abscess swimming with puss and desperation, surrounded by furry, clawed parasites who sold themselves to monsters thousands of years ago.
Showing posts with label Savage Goblins. Show all posts
Showing posts with label Savage Goblins. Show all posts
Tuesday, October 26, 2010
Lockout: Game Teaser
"The peals of the bells marked the first moment most of us knew that there was something wrong. It's not as though we ever saw any of the Tran, unless some second son felt like slumming at the market rather than sending his servants. A massive city in a massive empire, all dedicated to the glory of a clan of dwarves who never left their walled sanctuary. An empire of the dwarves...heh...an empire whose army was almost entirely comprised of races they'd made slaves. I sometimes think the dwarves took the surface just to see if they could; most of the cities, and most of the empire, are still down in those tunnels and we're just living in a tumor. An abscess swimming with puss and desperation, surrounded by furry, clawed parasites who sold themselves to monsters thousands of years ago.
Labels:
Dungeons and Dragons,
Fiction,
Savage Goblins,
Tran Empire
Sunday, October 3, 2010
Lockout: Faction Overview 2- Savage Goblins
The Savage Goblins are filthy monsters who wield crude weapons, often constructed from the corpses of their foes. But...I think they're cool?
Savage Goblins
The Savage Goblins represent those goblins who chafed under dwarfish rule, but have no desire to take control of the civilization while the Tran are out of power. Instead, the Savage Goblins are attempting to tear down as much of the city as possible, and kill any Loyalist or Despot goblins they locate. They murder or enslave citizens, eating most of the slaves eventually. Savage Goblins lack most of the military organization possessed by other members of their race, but their violent rejection of millennia of training grants them two advantages. The first is the sudden resurgence of Throwbacks amongst their ranks; traditionally, Throwbacks were exterminated in Tran society. The goblin military was so assiduous about killing potential throwbacks that their manifestation itself became unusual. Throwbacks are elite warriors, commanders, and trackers (bugbear/hobgoblin/goblin) who have rediscovered their races’ ancestral links with forest predators like wolves and weasels. Another advantage the Savage Goblins have is a specialization in negation; rather than relying on the sophisticated arcane constructions and protections of the Tran, the Savages excel at unmaking them. Bugbears with a talent for the arcane, already extremely rare, are often trained to physically destroy arcane material, and set to work smashing through buildings and walls as the Savages increase their areas of control. Both of these gifts, along with many of their other unique powers, are a product of the Savages’ alliance with some of the same Primordial forces that empower the Beastmen. Like Beastmen, any Savage with an altered form has the Abomination keyword.
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