Showing posts with label Lockout. Show all posts
Showing posts with label Lockout. Show all posts

Thursday, October 28, 2010

Dungeons and Dragons: The Problem With Language Part 2- Sunflower Bullets

So. Apparently blogger interprets unordered list bullet points as sunflowers. I'm not sure if I change that through asking the html to display a different type of bullet, or by fiddling with my stylesheet...but now that I've titled this entry as I have, I can never change them without it no longer making sense.

This is part two of my discussion of language in DnD and how I plan to change it; specifically how I plan to change it within the 4e rules. In part one I described my goals for this project...and I say project but I put it together over about an hour, most of which was typing. So perhaps we'll call it "this whim," but then it hardly sounds well-considered. So we'll call it...this ish.

My goals for this ish, nicely bordered by little sunflowers, boil down to making language both sensible and significant in the kind of realized fantasy world that has actual, different cultures who might not see the merit in bowing before the needs of Man and learning common.